From 033da743b321bee5c48cc2359d5a9995548d8f5c Mon Sep 17 00:00:00 2001 From: Thomas Richter Date: Mon, 15 Dec 2025 12:17:56 +0100 Subject: [PATCH] Reduce whale swimming speed MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Horizontal swim speed: 0.5-1.0 → 0.2-0.5 (60% slower) - Vertical drift: 0.3 → 0.15 (50% slower) - Makes whales easier to track and hit - Better difficulty balance 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 --- src/scenes/HuntingScene.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/scenes/HuntingScene.js b/src/scenes/HuntingScene.js index 7b087bd..4a00297 100644 --- a/src/scenes/HuntingScene.js +++ b/src/scenes/HuntingScene.js @@ -284,8 +284,8 @@ export default class HuntingScene extends Phaser.Scene { whale.setData('bobTime', 0); // Timer for bobbing animation // Swimming movement - whale.setData('swimSpeedX', direction * (0.5 + Math.random() * 0.5)); // 0.5-1.0 speed - whale.setData('swimSpeedY', (Math.random() - 0.5) * 0.3); // Slight vertical drift + whale.setData('swimSpeedX', direction * (0.2 + Math.random() * 0.3)); // 0.2-0.5 speed + whale.setData('swimSpeedY', (Math.random() - 0.5) * 0.15); // Slight vertical drift // Diving mechanics whale.setData('diving', false);