diff --git a/src/scenes/ShipDeckScene.js b/src/scenes/ShipDeckScene.js index 31cc0be..406e00d 100644 --- a/src/scenes/ShipDeckScene.js +++ b/src/scenes/ShipDeckScene.js @@ -162,24 +162,6 @@ export default class ShipDeckScene extends Phaser.Scene { this.showMessage(`Fuel supply: ${barrelCount} barrels (${this.inventory.fuel} units). Needed for boiling down whale blubber.`); }); this.fuelBarrels.push(interactiveZone); - - // Debug: Draw border lines for fuel barrel group - const borderLines = this.add.graphics(); - borderLines.lineStyle(2, 0xFF0000, 0.8); - - const left = zoneX - zoneWidth / 2; - const right = zoneX + zoneWidth / 2; - const top = zoneY - zoneHeight / 2; - const bottom = zoneY + zoneHeight / 2; - - // Horizontal lines (top and bottom) - borderLines.lineBetween(left, top, right, top); - borderLines.lineBetween(left, bottom, right, bottom); - // Vertical lines (left and right) - borderLines.lineBetween(left, top, left, bottom); - borderLines.lineBetween(right, top, right, bottom); - - this.fuelBarrels.push(borderLines); } createOilBarrels() {