From 16ef3dd2aa8f9994ad75c3ae387854c6663c08c0 Mon Sep 17 00:00:00 2001 From: Thomas Richter Date: Mon, 15 Dec 2025 04:19:19 +0100 Subject: [PATCH] Fix hidden mouse cursor after returning from hunting MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Restore default cursor in returnToMap() before scene transition - Prevents cursor staying hidden when returning to map - Cursor was set to 'none' for crosshair aiming but not restored 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 --- src/scenes/HuntingScene.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/scenes/HuntingScene.js b/src/scenes/HuntingScene.js index 0ba5e03..ca4d07d 100644 --- a/src/scenes/HuntingScene.js +++ b/src/scenes/HuntingScene.js @@ -535,6 +535,8 @@ export default class HuntingScene extends Phaser.Scene { } returnToMap() { + // Restore default cursor before leaving + this.input.setDefaultCursor('default'); this.scene.start('MapScene', { inventory: this.inventory }); } }