From 2ad205d49588a5c4d4813acb9a9b5da070965d82 Mon Sep 17 00:00:00 2001 From: Thomas Richter Date: Thu, 5 Feb 2026 01:43:56 +0100 Subject: [PATCH] fix: whale stays longer (15s) and no pointer cursor Co-Authored-By: Claude Opus 4.5 --- src/scenes/DeepSeaHuntingScene.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/scenes/DeepSeaHuntingScene.js b/src/scenes/DeepSeaHuntingScene.js index f3de487..0a77d19 100644 --- a/src/scenes/DeepSeaHuntingScene.js +++ b/src/scenes/DeepSeaHuntingScene.js @@ -98,6 +98,7 @@ export default class DeepSeaHuntingScene extends Phaser.Scene { // Whale body (large deep sea whale) const body = this.add.ellipse(0, 0, 180, 70, 0x1a2a3a); body.setStrokeStyle(2, 0x2a4a6a); + body.disableInteractive(); // Whale underbelly const belly = this.add.ellipse(0, 10, 140, 40, 0x2a3a4a); @@ -139,12 +140,12 @@ export default class DeepSeaHuntingScene extends Phaser.Scene { ease: 'Sine.inOut' }); - // Move whale from entry to exit over 5 seconds + // Move whale from entry to exit over 15 seconds this.tweens.add({ targets: whale, x: exit.x, y: exit.y, - duration: 5000, + duration: 15000, ease: 'Sine.inOut', onComplete: () => { this.onWhaleExit(whale);