feat: add Deep Sea alternative hunting area
- Add Deep Sea location to navigation map - Create DeepSeaHuntingScene with dark atmosphere - Add deep ocean transition visuals - Bioluminescent particles and giant shadows Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,6 +4,7 @@ import ShipDeckScene from './scenes/ShipDeckScene.js';
|
||||
import MapScene from './scenes/MapScene.js';
|
||||
import TransitionScene from './scenes/TransitionScene.js';
|
||||
import HuntingScene from './scenes/HuntingScene.js';
|
||||
import DeepSeaHuntingScene from './scenes/DeepSeaHuntingScene.js';
|
||||
|
||||
const config = {
|
||||
type: Phaser.AUTO,
|
||||
@@ -11,7 +12,7 @@ const config = {
|
||||
height: 600,
|
||||
parent: 'game-container',
|
||||
backgroundColor: '#2d5f8e',
|
||||
scene: [IntroScene, ShipDeckScene, MapScene, TransitionScene, HuntingScene],
|
||||
scene: [IntroScene, ShipDeckScene, MapScene, TransitionScene, HuntingScene, DeepSeaHuntingScene],
|
||||
physics: {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
|
||||
Reference in New Issue
Block a user