feat: add Deep Sea alternative hunting area

- Add Deep Sea location to navigation map
- Create DeepSeaHuntingScene with dark atmosphere
- Add deep ocean transition visuals
- Bioluminescent particles and giant shadows

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Thomas Richter
2026-02-05 00:29:32 +01:00
parent f2be8ca3d0
commit 3328269499
4 changed files with 238 additions and 1 deletions

View File

@@ -4,6 +4,7 @@ import ShipDeckScene from './scenes/ShipDeckScene.js';
import MapScene from './scenes/MapScene.js';
import TransitionScene from './scenes/TransitionScene.js';
import HuntingScene from './scenes/HuntingScene.js';
import DeepSeaHuntingScene from './scenes/DeepSeaHuntingScene.js';
const config = {
type: Phaser.AUTO,
@@ -11,7 +12,7 @@ const config = {
height: 600,
parent: 'game-container',
backgroundColor: '#2d5f8e',
scene: [IntroScene, ShipDeckScene, MapScene, TransitionScene, HuntingScene],
scene: [IntroScene, ShipDeckScene, MapScene, TransitionScene, HuntingScene, DeepSeaHuntingScene],
physics: {
default: 'arcade',
arcade: {