Add pirate-themed language throughout game
Ship Deck Scene: - "Yer Whaling Vessel" instead of "The Whaling Vessel" - "Ahoy, matey!" welcome message - Pirate expressions in barrel messages (Arr!, Aye!, fer, yer) - "ye scurvy dog" in instructions - "savvy?" in penguin messages Intro Scene: - "A Whaling Adventure on the High Seas" - "SET SAIL" button instead of "START GAME" - "Cast off and seek yer fortune!" instructions 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -26,7 +26,7 @@ export default class IntroScene extends Phaser.Scene {
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title.setStroke('#000000', 3);
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// Subtitle
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this.add.text(400, 210, 'An 18th Century Whaling Voyage', {
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this.add.text(400, 210, 'A Whaling Adventure on the High Seas', {
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fontSize: '22px',
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fill: '#cccccc',
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fontStyle: 'italic'
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@@ -42,7 +42,7 @@ export default class IntroScene extends Phaser.Scene {
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buttonBg.setStrokeStyle(3, 0xffffff);
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buttonBg.setInteractive({ useHandCursor: true });
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const buttonText = this.add.text(400, 400, 'START GAME', {
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const buttonText = this.add.text(400, 400, 'SET SAIL', {
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fontSize: '28px',
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fill: '#ffffff',
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fontStyle: 'bold'
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@@ -63,7 +63,7 @@ export default class IntroScene extends Phaser.Scene {
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});
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// Instructions text
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this.add.text(400, 530, 'Click to begin your adventure', {
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this.add.text(400, 530, 'Click to cast off and seek yer fortune!', {
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fontSize: '16px',
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fill: '#ffff99'
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}).setOrigin(0.5);
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