Add pirate-themed language throughout game

Ship Deck Scene:
- "Yer Whaling Vessel" instead of "The Whaling Vessel"
- "Ahoy, matey!" welcome message
- Pirate expressions in barrel messages (Arr!, Aye!, fer, yer)
- "ye scurvy dog" in instructions
- "savvy?" in penguin messages

Intro Scene:
- "A Whaling Adventure on the High Seas"
- "SET SAIL" button instead of "START GAME"
- "Cast off and seek yer fortune!" instructions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Thomas Richter
2025-12-17 05:18:49 +01:00
parent 08e7cfc33c
commit 476198806d
2 changed files with 10 additions and 10 deletions

View File

@@ -26,7 +26,7 @@ export default class IntroScene extends Phaser.Scene {
title.setStroke('#000000', 3);
// Subtitle
this.add.text(400, 210, 'An 18th Century Whaling Voyage', {
this.add.text(400, 210, 'A Whaling Adventure on the High Seas', {
fontSize: '22px',
fill: '#cccccc',
fontStyle: 'italic'
@@ -42,7 +42,7 @@ export default class IntroScene extends Phaser.Scene {
buttonBg.setStrokeStyle(3, 0xffffff);
buttonBg.setInteractive({ useHandCursor: true });
const buttonText = this.add.text(400, 400, 'START GAME', {
const buttonText = this.add.text(400, 400, 'SET SAIL', {
fontSize: '28px',
fill: '#ffffff',
fontStyle: 'bold'
@@ -63,7 +63,7 @@ export default class IntroScene extends Phaser.Scene {
});
// Instructions text
this.add.text(400, 530, 'Click to begin your adventure', {
this.add.text(400, 530, 'Click to cast off and seek yer fortune!', {
fontSize: '16px',
fill: '#ffff99'
}).setOrigin(0.5);