Fix wheel spoke drawing using graphics.lineBetween

- Replace add.line() with graphics.lineBetween()
- Remove debug lines (no longer needed)
- Spokes now draw correctly with proper positioning

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Thomas Richter
2025-12-17 05:28:17 +01:00
parent 8c1a7f0079
commit 67e3e924de

View File

@@ -239,8 +239,8 @@ export default class ShipDeckScene extends Phaser.Scene {
wheel.setStrokeStyle(4, 0x654321);
// Wheel spokes
const spokeDebug = this.add.graphics();
spokeDebug.lineStyle(2, 0x0000FF, 0.8);
const spokes = this.add.graphics();
spokes.lineStyle(3, 0x654321);
for (let i = 0; i < 8; i++) {
const angle = (i * 45) * Math.PI / 180;
@@ -248,13 +248,7 @@ export default class ShipDeckScene extends Phaser.Scene {
const y1 = 200 + Math.sin(angle) * 15;
const x2 = 550 + Math.cos(angle) * 35;
const y2 = 200 + Math.sin(angle) * 35;
this.add.line(0, 0, x1, y1, x2, y2, 0x654321).setLineWidth(3);
// Debug: Draw blue lines showing spoke endpoints
spokeDebug.lineBetween(x1, y1, x2, y2);
// Draw circles at endpoints
spokeDebug.strokeCircle(x1, y1, 3);
spokeDebug.strokeCircle(x2, y2, 3);
spokes.lineBetween(x1, y1, x2, y2);
}
wheel.on('pointerdown', () => {