Position barrels relative to deck dimensions
- Store deck dimensions as properties - Calculate deck boundaries (left, right, top, bottom) - Position fuel barrels relative to deck left edge - Position oil barrels relative to deck center - Both positioned relative to deck bottom 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -40,9 +40,21 @@ export default class ShipDeckScene extends Phaser.Scene {
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}
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createDeck() {
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// Ship deck dimensions
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this.deckCenterX = 400;
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this.deckWidth = 700;
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this.deckTopY = 200;
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this.deckPlankSpacing = 30;
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this.deckPlankCount = 8;
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// Calculate deck boundaries
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this.deckLeftX = this.deckCenterX - this.deckWidth / 2;
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this.deckRightX = this.deckCenterX + this.deckWidth / 2;
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this.deckBottomY = this.deckTopY + (this.deckPlankCount - 1) * this.deckPlankSpacing;
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// Ship deck planks
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for (let i = 0; i < 8; i++) {
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this.add.rectangle(400, 200 + i * 30, 700, 25, 0x654321)
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for (let i = 0; i < this.deckPlankCount; i++) {
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this.add.rectangle(this.deckCenterX, this.deckTopY + i * this.deckPlankSpacing, this.deckWidth, 25, 0x654321)
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.setStrokeStyle(2, 0x3d2817);
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}
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}
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@@ -83,8 +95,9 @@ export default class ShipDeckScene extends Phaser.Scene {
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const barrelCount = Math.ceil(this.inventory.fuel / 10);
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if (barrelCount === 0) return;
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const baseX = 120;
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const baseY = 450;
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// Position relative to deck
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const baseX = this.deckLeftX + 70;
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const baseY = this.deckBottomY + 40;
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const barrelWidth = 50;
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const barrelHeight = 70;
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const horizontalSpacing = 60;
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@@ -130,8 +143,9 @@ export default class ShipDeckScene extends Phaser.Scene {
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const barrelCount = Math.ceil(this.inventory.whaleOil / 10);
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if (barrelCount === 0) return;
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const baseX = 380;
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const baseY = 450;
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// Position relative to deck
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const baseX = this.deckCenterX + 30;
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const baseY = this.deckBottomY + 40;
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const barrelWidth = 50;
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const barrelHeight = 70;
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const horizontalSpacing = 60;
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