Add comprehensive test suite with Vitest and Playwright
**Unit Tests (Vitest):** - Test game logic: inventory management, barrel calculations - Test whale hunting mechanics: fuel consumption, oil rewards, health system - Test mobile detection patterns - Test crosshair bounds and scene transitions - 21 unit tests covering core game logic - Fast execution with jsdom environment **E2E Tests (Playwright):** - Test complete game flows from intro to hunting - Test scene navigation and transitions - Test whale hunting interaction - Test mobile compatibility and touch interactions - Test desktop scaling on various viewports - Run on both desktop (Chrome) and mobile (iPhone 12) configurations **Test Scripts:** - npm test - Run unit tests - npm run test:ui - Run unit tests with UI - npm run test:coverage - Run with coverage report - npm run test:e2e - Run E2E tests - npm run test:e2e:ui - Run E2E tests with UI - npm run test:all - Run all tests **Configuration:** - Vitest configured with jsdom for fast unit testing - Playwright configured with automatic dev server startup - Test coverage reporting enabled - Separate unit and E2E test directories 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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tests/e2e/game-flow.spec.js
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tests/e2e/game-flow.spec.js
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import { test, expect } from '@playwright/test';
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test.describe('Whale Hunting Game - Main Flow', () => {
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test('should load the intro scene', async ({ page }) => {
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await page.goto('/');
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// Wait for Phaser to load
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await page.waitForTimeout(2000);
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// Check that the game canvas exists
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const canvas = page.locator('canvas');
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await expect(canvas).toBeVisible();
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// Check page title
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await expect(page).toHaveTitle(/Whale Hunting/);
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});
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test('should start game from intro scene', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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// Click on the canvas where the "SET SAIL" button should be (center area)
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const canvas = page.locator('canvas');
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await canvas.click({ position: { x: 400, y: 400 } });
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// Wait for scene transition
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await page.waitForTimeout(1000);
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// Game should still be running
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await expect(canvas).toBeVisible();
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});
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test('should navigate to map scene', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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// Click SET SAIL
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await canvas.click({ position: { x: 400, y: 400 } });
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await page.waitForTimeout(1000);
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// Click on ship's wheel (around x:550, y:200)
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await canvas.click({ position: { x: 550, y: 200 } });
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await page.waitForTimeout(1000);
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// Should now be in map scene
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await expect(canvas).toBeVisible();
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});
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test('should navigate to hunting grounds', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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// Start game
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await canvas.click({ position: { x: 400, y: 400 } });
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await page.waitForTimeout(1000);
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// Go to map
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await canvas.click({ position: { x: 550, y: 200 } });
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await page.waitForTimeout(1000);
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// Click hunting grounds marker (around x:250, y:200)
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await canvas.click({ position: { x: 250, y: 200 } });
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await page.waitForTimeout(1000);
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// Should show transition scene
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await expect(canvas).toBeVisible();
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// Click continue button
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await canvas.click({ position: { x: 400, y: 540 } });
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await page.waitForTimeout(1000);
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// Should now be in hunting scene
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await expect(canvas).toBeVisible();
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});
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test('should return to ship from map', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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// Start game
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await canvas.click({ position: { x: 400, y: 400 } });
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await page.waitForTimeout(1000);
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// Go to map
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await canvas.click({ position: { x: 550, y: 200 } });
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await page.waitForTimeout(1000);
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// Click CLOSE button (top right)
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await canvas.click({ position: { x: 750, y: 50 } });
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await page.waitForTimeout(1000);
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// Should be back at ship deck
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await expect(canvas).toBeVisible();
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});
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});
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test.describe('Whale Hunting Scene', () => {
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test.beforeEach(async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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// Navigate to hunting scene
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await canvas.click({ position: { x: 400, y: 400 } }); // SET SAIL
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await page.waitForTimeout(1000);
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await canvas.click({ position: { x: 550, y: 200 } }); // Ship wheel
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await page.waitForTimeout(1000);
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await canvas.click({ position: { x: 250, y: 200 } }); // Hunting grounds
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await page.waitForTimeout(1000);
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await canvas.click({ position: { x: 400, y: 540 } }); // Continue
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await page.waitForTimeout(1000);
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});
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test('should allow shooting harpoons', async ({ page }) => {
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const canvas = page.locator('canvas');
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// Click to shoot harpoon
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await canvas.click({ position: { x: 400, y: 300 } });
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await page.waitForTimeout(500);
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// Game should still be running
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await expect(canvas).toBeVisible();
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});
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test('should return to map from hunting scene', async ({ page }) => {
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const canvas = page.locator('canvas');
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// Click RETURN button (top right area)
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await canvas.click({ position: { x: 750, y: 30 } });
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await page.waitForTimeout(1000);
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// Should be back at map
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await expect(canvas).toBeVisible();
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});
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});
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test.describe('Mobile Compatibility', () => {
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test.use({
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viewport: { width: 375, height: 667 },
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isMobile: true,
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});
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test('should work on mobile viewport', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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await expect(canvas).toBeVisible();
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// Should be scaled to fit
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const canvasBox = await canvas.boundingBox();
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expect(canvasBox?.width).toBeLessThanOrEqual(375);
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});
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test('should handle touch interactions', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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// Tap to start game
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await canvas.tap({ position: { x: 200, y: 300 } });
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await page.waitForTimeout(1000);
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await expect(canvas).toBeVisible();
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});
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});
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test.describe('Desktop Scaling', () => {
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test.use({
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viewport: { width: 1920, height: 1080 },
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});
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test('should scale properly on desktop', async ({ page }) => {
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await page.goto('/');
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await page.waitForTimeout(2000);
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const canvas = page.locator('canvas');
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await expect(canvas).toBeVisible();
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// Canvas should be visible and scaled
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const canvasBox = await canvas.boundingBox();
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expect(canvasBox).toBeTruthy();
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expect(canvasBox?.width).toBeGreaterThan(0);
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});
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});
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