diff --git a/src/scenes/HuntingScene.js b/src/scenes/HuntingScene.js index 0d4f1ac..c0d46c6 100644 --- a/src/scenes/HuntingScene.js +++ b/src/scenes/HuntingScene.js @@ -506,8 +506,8 @@ export default class HuntingScene extends Phaser.Scene { this.cameraTime += 0.01; // Smooth sine wave movement for natural ocean sway - const swayX = Math.sin(this.cameraTime) * 8; // 8 pixels horizontal sway - const swayY = Math.cos(this.cameraTime * 0.6) * 5; // 5 pixels vertical sway + const swayX = Math.sin(this.cameraTime) * 25; // 25 pixels horizontal sway + const swayY = Math.cos(this.cameraTime * 0.6) * 18; // 18 pixels vertical sway // Apply to camera scroll this.cameras.main.scrollX = swayX;