From cd04e334bdc216dfc967c1bde580dc9d32042213 Mon Sep 17 00:00:00 2001 From: Thomas Richter Date: Mon, 15 Dec 2025 03:49:23 +0100 Subject: [PATCH] Increase ocean sway for more dramatic movement MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Increased horizontal camera sway from 8px to 25px - Increased vertical camera sway from 5px to 18px - Creates much more challenging hunting conditions - Simulates rougher seas 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 --- src/scenes/HuntingScene.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/scenes/HuntingScene.js b/src/scenes/HuntingScene.js index 0d4f1ac..c0d46c6 100644 --- a/src/scenes/HuntingScene.js +++ b/src/scenes/HuntingScene.js @@ -506,8 +506,8 @@ export default class HuntingScene extends Phaser.Scene { this.cameraTime += 0.01; // Smooth sine wave movement for natural ocean sway - const swayX = Math.sin(this.cameraTime) * 8; // 8 pixels horizontal sway - const swayY = Math.cos(this.cameraTime * 0.6) * 5; // 5 pixels vertical sway + const swayX = Math.sin(this.cameraTime) * 25; // 25 pixels horizontal sway + const swayY = Math.cos(this.cameraTime * 0.6) * 18; // 18 pixels vertical sway // Apply to camera scroll this.cameras.main.scrollX = swayX;