From e8f8a6a4ef6e27e0f71e3df3d6486d92a956157e Mon Sep 17 00:00:00 2001 From: Thomas Richter Date: Wed, 17 Dec 2025 05:28:59 +0100 Subject: [PATCH] Remove debug lines from ship's wheel MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Clean up green crosshair and bounding box - Wheel now displays without debug visualization 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 --- src/scenes/ShipDeckScene.js | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/scenes/ShipDeckScene.js b/src/scenes/ShipDeckScene.js index 5e4acac..0792cd8 100644 --- a/src/scenes/ShipDeckScene.js +++ b/src/scenes/ShipDeckScene.js @@ -255,17 +255,6 @@ export default class ShipDeckScene extends Phaser.Scene { // Open the map scene this.scene.start('MapScene', { inventory: this.inventory }); }); - - // Debug: Draw lines for wheel positioning - const debugLines = this.add.graphics(); - debugLines.lineStyle(2, 0x00FF00, 0.8); - - // Center crosshair - debugLines.lineBetween(550 - 50, 200, 550 + 50, 200); // Horizontal - debugLines.lineBetween(550, 200 - 50, 550, 200 + 50); // Vertical - - // Bounding box (radius 40) - debugLines.strokeRect(550 - 40, 200 - 40, 80, 80); } createInventoryDisplay() {