- Travel is now free (no fuel cost for sailing between locations)
- Fuel is only consumed for cooking whale oil (2 fuel per whale)
- Updated TransitionScene to show "The wind carries your sails..." when no fuel cost
- Removed fuel checks from MapScene travel methods
- Added fuel validation in HuntingScene - can't process whales without fuel
- This sets up the penguin burning mechanic for when cooking fuel runs low
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Created HuntingScene with mouse and keyboard controls
- Crosshair can be controlled by mouse or WASD/Arrow keys
- TAB key toggles between control modes
- Whales spawn and swim across screen from both directions
- Harpoon shooting mechanic (click or SPACE)
- Collision detection and whale hit animations
- Whale oil rewards (+1 per successful hunt)
- HUD displays fuel, oil, and whales hunted
- Return to map button
- Updated MapScene to transition to HuntingScene
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Set up Phaser 3 game framework with Vite
- Created ship deck scene with interactive objects
- Implemented navigation map with destination selection
- Added transition screens for travel between locations
- Inventory system for tracking fuel, whale oil, and penguins
- Three destination types: hunting grounds, Antarctic islands, and port
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>