Changed message to clarify fuel is for cooking whale oil,
not for running the ship.
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Penguin inventory line only shows when penguins > 0
- Penguin cage and emoji on ship deck hidden until discovered
- Antarctic Island description made mysterious (no penguin mention)
- Penguin cage visibility updates when inventory changes
- Creates surprise discovery moment when visiting Antarctic Island
- Maintains dark humor reveal during gameplay
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Updated inventory display format from "Fuel: 80" to "Fuel: 80/100"
- Shows max capacity for all resources:
- Fuel: /100
- Whale Oil: /50 (cargo hold capacity)
- Penguins: /20
- Applied to HuntingScene, ShipDeckScene, and MapScene
- Players can now see remaining capacity at a glance
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Set up Phaser 3 game framework with Vite
- Created ship deck scene with interactive objects
- Implemented navigation map with destination selection
- Added transition screens for travel between locations
- Inventory system for tracking fuel, whale oil, and penguins
- Three destination types: hunting grounds, Antarctic islands, and port
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>