import { describe, it, expect } from 'vitest'; describe('Game Logic - Inventory Management', () => { describe('Barrel Calculations', () => { it('should calculate correct fuel barrel count', () => { const fuel = 100; const barrelCount = Math.ceil(fuel / 10); expect(barrelCount).toBe(10); }); it('should calculate correct oil barrel count', () => { const whaleOil = 25; const barrelCount = Math.ceil(whaleOil / 10); expect(barrelCount).toBe(3); }); it('should handle zero barrels', () => { expect(Math.ceil(0 / 10)).toBe(0); }); it('should handle partial barrels', () => { expect(Math.ceil(15 / 10)).toBe(2); expect(Math.ceil(1 / 10)).toBe(1); }); }); describe('Inventory Limits', () => { it('should enforce fuel max capacity of 100', () => { const maxFuel = 100; let currentFuel = 100; // Try to add more fuel currentFuel = Math.min(currentFuel + 10, maxFuel); expect(currentFuel).toBe(100); }); it('should enforce whale oil max capacity of 50', () => { const maxOil = 50; let currentOil = 50; // Try to add more oil currentOil = Math.min(currentOil + 5, maxOil); expect(currentOil).toBe(50); }); it('should enforce penguin max capacity of 20', () => { const maxPenguins = 20; let currentPenguins = 20; // Try to add more penguins currentPenguins = Math.min(currentPenguins + 3, maxPenguins); expect(currentPenguins).toBe(20); }); }); }); describe('Game Logic - Whale Hunting', () => { describe('Fuel Consumption', () => { it('should consume 2 fuel when processing a whale', () => { let fuel = 100; const fuelCost = 2; fuel -= fuelCost; expect(fuel).toBe(98); }); it('should not process whale without enough fuel', () => { let fuel = 1; const requiredFuel = 2; const canProcess = fuel >= requiredFuel; expect(canProcess).toBe(false); }); it('should process whale with exact fuel amount', () => { let fuel = 2; const requiredFuel = 2; const canProcess = fuel >= requiredFuel; expect(canProcess).toBe(true); }); }); describe('Whale Oil Rewards', () => { it('should gain 1 oil per whale killed', () => { let whaleOil = 0; whaleOil += 1; expect(whaleOil).toBe(1); }); it('should accumulate oil from multiple whales', () => { let whaleOil = 5; whaleOil += 1; whaleOil += 1; whaleOil += 1; expect(whaleOil).toBe(8); }); }); describe('Whale Health System', () => { it('should require 3 hits to kill a whale', () => { let health = 3; health -= 1; // Hit 1 expect(health).toBe(2); health -= 1; // Hit 2 expect(health).toBe(1); health -= 1; // Hit 3 expect(health).toBe(0); expect(health <= 0).toBe(true); }); it('should check if whale is alive', () => { let health = 2; expect(health > 0).toBe(true); health = 0; expect(health > 0).toBe(false); }); }); describe('Crosshair Bounds', () => { it('should clamp crosshair X within 0-800', () => { const clamp = (value, min, max) => Math.max(min, Math.min(max, value)); expect(clamp(-50, 0, 800)).toBe(0); expect(clamp(900, 0, 800)).toBe(800); expect(clamp(400, 0, 800)).toBe(400); }); it('should clamp crosshair Y within 0-600', () => { const clamp = (value, min, max) => Math.max(min, Math.min(max, value)); expect(clamp(-100, 0, 600)).toBe(0); expect(clamp(700, 0, 600)).toBe(600); expect(clamp(300, 0, 600)).toBe(300); }); }); }); describe('Game Logic - Mobile Detection', () => { it('should detect iPhone user agent', () => { const mobileUA = 'Mozilla/5.0 (iPhone; CPU iPhone OS 14_0 like Mac OS X)'; const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(mobileUA); expect(isMobile).toBe(true); }); it('should detect Android user agent', () => { const mobileUA = 'Mozilla/5.0 (Linux; Android 10; SM-G973F)'; const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(mobileUA); expect(isMobile).toBe(true); }); it('should not detect desktop as mobile', () => { const desktopUA = 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) Chrome/91.0'; const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(desktopUA); expect(isMobile).toBe(false); }); }); describe('Game Logic - Scene Transitions', () => { it('should calculate fuel cost for destinations', () => { const destinations = { hunting: 0, antarctic: 0, port: 0 }; expect(destinations.hunting).toBe(0); expect(destinations.antarctic).toBe(0); expect(destinations.port).toBe(0); }); it('should validate penguin discovery state', () => { let penguins = 0; let discovered = penguins > 0; expect(discovered).toBe(false); penguins = 5; discovered = penguins > 0; expect(discovered).toBe(true); }); });