# Whale Hunting - A Point & Click Adventure A Monkey Island-style adventure game based on 18th century whaling history, including the dark practice of burning penguins as emergency fuel when traditional fuel ran out. ## Setup ### Install Dependencies ```bash npm install ``` ### Run Development Server ```bash npm run dev ``` The game will be available at `http://localhost:5173` (or another port shown in the terminal). ### Build for Production ```bash npm run build ``` The built files will be in the `dist/` directory. ## Project Structure ``` whalehunting/ ├── index.html # Main HTML file ├── package.json # Dependencies and scripts ├── src/ │ ├── main.js # Game initialization and configuration │ ├── scenes/ # Game scenes │ │ └── ShipDeckScene.js # Ship deck scene (starting point) │ └── game-objects/ # Reusable game objects (future) └── assets/ # Images, sounds, etc. (future) ``` ## Current Features - **Ship Deck Scene**: Explore the deck of your whaling vessel - **Interactive Objects**: Click on barrels, the ship's wheel, and other objects - **Inventory System**: Track fuel, whale oil, and penguins - **Message System**: Get feedback when interacting with objects ## Game Concept The game simulates 18th century whaling expeditions where: - Whalers hunt whales to produce whale oil - Fuel management is critical for the voyage - When fuel runs out, desperate measures (burning penguins) become necessary ## Next Steps Future development could include: - Whale hunting mini-game/scene - Port scene for resupply and selling oil - Decision system for fuel management - Narrative elements and character dialogues - Penguin catching mechanics - Multiple voyages with progression - Art assets to replace placeholder graphics ## Technology - **Phaser 3**: Game framework - **Vite**: Build tool and dev server - **JavaScript (ES6 modules)**: Programming language ## Controls - **Mouse**: Click to interact with objects - Point-and-click adventure style navigation ## Development Notes This is a prototype with placeholder graphics (colored rectangles). Art assets can be added later by: 1. Adding images to `assets/sprites/` or `assets/backgrounds/` 2. Loading them in the scene's `preload()` method 3. Replacing rectangle shapes with sprites