- Set up Phaser 3 game framework with Vite - Created ship deck scene with interactive objects - Implemented navigation map with destination selection - Added transition screens for travel between locations - Inventory system for tracking fuel, whale oil, and penguins - Three destination types: hunting grounds, Antarctic islands, and port 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
26 lines
224 B
Plaintext
26 lines
224 B
Plaintext
# Dependencies
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node_modules/
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# Build output
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dist/
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# Environment variables
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.env
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.env.local
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# Editor directories
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.vscode/
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.idea/
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# OS files
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.DS_Store
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Thumbs.db
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# Logs
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*.log
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npm-debug.log*
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# Temporary files
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*.tmp
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.cache/
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