Files
whalehunting/src/scenes/ShipDeckScene.js
Thomas Richter 810377b76d Update fuel barrel message to reference boiling whale blubber
Changed message to clarify fuel is for cooking whale oil,
not for running the ship.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-17 03:46:29 +01:00

184 lines
5.7 KiB
JavaScript

import Phaser from 'phaser';
export default class ShipDeckScene extends Phaser.Scene {
constructor() {
super({ key: 'ShipDeckScene' });
this.inventory = {
whaleOil: 0,
fuel: 100,
penguins: 0
};
}
init(data) {
// Receive inventory data when returning from other scenes
if (data && data.inventory) {
this.inventory = data.inventory;
}
}
create() {
// Background - ship deck
this.add.rectangle(400, 300, 800, 600, 0x8B4513);
this.add.text(400, 30, 'Ship Deck - The Whaling Vessel', {
fontSize: '24px',
fill: '#fff'
}).setOrigin(0.5);
// Create interactive areas
this.createDeck();
this.createBarrels();
this.createWheel();
this.createInventoryDisplay();
this.createMessageBox();
// Instructions
this.add.text(400, 560, 'Click on objects to interact', {
fontSize: '16px',
fill: '#ffff99'
}).setOrigin(0.5);
}
createDeck() {
// Ship deck planks
for (let i = 0; i < 8; i++) {
this.add.rectangle(400, 200 + i * 30, 700, 25, 0x654321)
.setStrokeStyle(2, 0x3d2817);
}
}
createBarrels() {
// Fuel barrel
const fuelBarrel = this.add.rectangle(150, 350, 60, 80, 0x8B0000);
fuelBarrel.setInteractive({ useHandCursor: true });
fuelBarrel.setStrokeStyle(3, 0x000000);
this.add.text(150, 350, 'FUEL', {
fontSize: '12px',
fill: '#fff'
}).setOrigin(0.5);
fuelBarrel.on('pointerdown', () => {
this.showMessage(`Fuel barrel: ${this.inventory.fuel} units remaining. Needed for boiling down whale blubber.`);
});
// Whale oil barrel
const oilBarrel = this.add.rectangle(250, 350, 60, 80, 0x4B4B00);
oilBarrel.setInteractive({ useHandCursor: true });
oilBarrel.setStrokeStyle(3, 0x000000);
this.add.text(250, 350, 'OIL', {
fontSize: '12px',
fill: '#fff'
}).setOrigin(0.5);
oilBarrel.on('pointerdown', () => {
this.showMessage(`Whale oil: ${this.inventory.whaleOil} barrels. Your precious cargo!`);
});
// Penguin cage (hidden until discovered)
this.penguinCage = this.add.rectangle(650, 350, 80, 80, 0x333333);
this.penguinCage.setInteractive({ useHandCursor: true });
this.penguinCage.setStrokeStyle(3, 0x000000);
this.penguinEmoji = this.add.text(650, 350, '🐧', {
fontSize: '32px'
}).setOrigin(0.5);
// Hide penguin elements if not yet discovered
const discovered = this.inventory.penguins > 0;
this.penguinCage.setVisible(discovered);
this.penguinEmoji.setVisible(discovered);
this.penguinCage.on('pointerdown', () => {
if (this.inventory.penguins > 0) {
this.showMessage(`${this.inventory.penguins} penguins. They're... emergency fuel. Dark times call for dark measures.`);
} else {
this.showMessage('Empty penguin cage. Should we catch some for... fuel?');
}
});
}
createWheel() {
// Ship's wheel
const wheel = this.add.circle(550, 200, 40, 0x8B4513);
wheel.setInteractive({ useHandCursor: true });
wheel.setStrokeStyle(4, 0x654321);
// Wheel spokes
for (let i = 0; i < 8; i++) {
const angle = (i * 45) * Math.PI / 180;
const x1 = 550 + Math.cos(angle) * 15;
const y1 = 200 + Math.sin(angle) * 15;
const x2 = 550 + Math.cos(angle) * 35;
const y2 = 200 + Math.sin(angle) * 35;
this.add.line(0, 0, x1, y1, x2, y2, 0x654321).setLineWidth(3);
}
wheel.on('pointerdown', () => {
// Open the map scene
this.scene.start('MapScene', { inventory: this.inventory });
});
}
createInventoryDisplay() {
// Inventory panel
const panel = this.add.rectangle(80, 80, 140, 100, 0x000000, 0.7);
panel.setStrokeStyle(2, 0xffffff);
this.inventoryText = this.add.text(20, 40, '', {
fontSize: '14px',
fill: '#fff'
});
this.updateInventoryDisplay();
}
updateInventoryDisplay() {
const lines = [
'Inventory:',
`Fuel: ${this.inventory.fuel}/100`,
`Oil: ${this.inventory.whaleOil}/50`
];
// Only show penguins if discovered (have at least one)
const discovered = this.inventory.penguins > 0;
if (discovered) {
lines.push(`Penguins: ${this.inventory.penguins}/20`);
}
this.inventoryText.setText(lines);
// Update penguin cage visibility
if (this.penguinCage) {
this.penguinCage.setVisible(discovered);
this.penguinEmoji.setVisible(discovered);
}
}
createMessageBox() {
// Message display area
this.messageBox = this.add.rectangle(400, 500, 760, 80, 0x000000, 0.8);
this.messageBox.setStrokeStyle(2, 0xcccccc);
this.messageText = this.add.text(400, 500, 'Welcome aboard! Click around to explore the ship.', {
fontSize: '16px',
fill: '#fff',
wordWrap: { width: 740 },
align: 'center'
}).setOrigin(0.5);
}
showMessage(message) {
this.messageText.setText(message);
}
// Helper method to modify inventory (for future use)
addToInventory(item, amount) {
if (this.inventory.hasOwnProperty(item)) {
this.inventory[item] += amount;
this.updateInventoryDisplay();
}
}
}