- Set up Phaser 3 game framework with Vite - Created ship deck scene with interactive objects - Implemented navigation map with destination selection - Added transition screens for travel between locations - Inventory system for tracking fuel, whale oil, and penguins - Three destination types: hunting grounds, Antarctic islands, and port 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
28 lines
729 B
HTML
28 lines
729 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Whale Hunting - A Point & Click Adventure</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: #1a1a2e;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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font-family: 'Courier New', monospace;
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}
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#game-container {
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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}
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</style>
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</head>
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<body>
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<div id="game-container"></div>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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