- Set up Phaser 3 game framework with Vite - Created ship deck scene with interactive objects - Implemented navigation map with destination selection - Added transition screens for travel between locations - Inventory system for tracking fuel, whale oil, and penguins - Three destination types: hunting grounds, Antarctic islands, and port 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
21 lines
477 B
JSON
21 lines
477 B
JSON
{
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"name": "whalehunting-game",
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"version": "1.0.0",
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"description": "A Monkey Island-style point-and-click adventure game about 18th century whaling",
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"main": "src/main.js",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview"
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},
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"keywords": ["game", "phaser", "adventure", "point-and-click"],
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"author": "",
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"license": "MIT",
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"dependencies": {
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"phaser": "^3.80.1"
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},
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"devDependencies": {
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"vite": "^5.0.0"
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}
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}
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