Files
whalehunting/src/main.js
Thomas Richter 3328269499 feat: add Deep Sea alternative hunting area
- Add Deep Sea location to navigation map
- Create DeepSeaHuntingScene with dark atmosphere
- Add deep ocean transition visuals
- Bioluminescent particles and giant shadows

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 00:29:32 +01:00

35 lines
984 B
JavaScript

import Phaser from 'phaser';
import IntroScene from './scenes/IntroScene.js';
import ShipDeckScene from './scenes/ShipDeckScene.js';
import MapScene from './scenes/MapScene.js';
import TransitionScene from './scenes/TransitionScene.js';
import HuntingScene from './scenes/HuntingScene.js';
import DeepSeaHuntingScene from './scenes/DeepSeaHuntingScene.js';
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'game-container',
backgroundColor: '#2d5f8e',
scene: [IntroScene, ShipDeckScene, MapScene, TransitionScene, HuntingScene, DeepSeaHuntingScene],
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: false
}
},
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
min: {
width: 320,
height: 240
},
fullscreenTarget: 'game-container'
}
};
const game = new Phaser.Game(config);