Add comprehensive mobile support with touch controls and responsive design
Implemented full mobile optimization to make the game mobile-ready:
**Core Mobile Support:**
- Updated viewport meta tag to prevent zoom and improve touch responsiveness
- Added mobile web app meta tags for iOS/Android standalone mode
- Enhanced CSS to prevent text selection, pull-to-refresh, and tap highlights
- Configured Phaser scale system with min/max bounds (320x240 to 1920x1080)
- Added fullscreen support for game container
**Touch Controls:**
- Added mobile device detection to HuntingScene
- Automatically default to touch controls on mobile devices
- Hide keyboard control instructions on mobile
- Only hide cursor on desktop (preserve default cursor on mobile)
- Adjusted messaging for mobile ("Tap to shoot" vs "Click to shoot")
**Touch Feedback:**
- Added pointerdown/pointerup handlers to all interactive buttons
- Buttons now scale down when pressed (0.95x) for tactile feedback
- Maintained hover effects for desktop compatibility
- Updated IntroScene "SET SAIL" button with touch feedback
- Updated MapScene location markers and close button
- Updated TransitionScene continue button
- All touch feedback works on both touch and mouse inputs
**Backward Compatibility:**
- All desktop functionality preserved
- Hover effects still work on desktop
- Keyboard controls available on desktop
- Touch and mouse inputs work seamlessly together
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
17
index.html
17
index.html
@@ -2,9 +2,19 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-fullscreen">
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<meta name="mobile-web-app-capable" content="yes">
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<title>Whale Hunting - A Point & Click Adventure</title>
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<style>
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* {
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-webkit-touch-callout: none;
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-webkit-user-select: none;
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-webkit-tap-highlight-color: transparent;
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user-select: none;
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}
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body {
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margin: 0;
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padding: 0;
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@@ -14,9 +24,14 @@
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align-items: center;
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min-height: 100vh;
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font-family: 'Courier New', monospace;
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overscroll-behavior: none;
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touch-action: none;
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}
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#game-container {
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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touch-action: none;
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max-width: 100vw;
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max-height: 100vh;
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}
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</style>
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</head>
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14
src/main.js
14
src/main.js
@@ -21,7 +21,19 @@ const config = {
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},
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH
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autoCenter: Phaser.Scale.CENTER_BOTH,
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width: 800,
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height: 600,
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min: {
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width: 320,
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height: 240
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},
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max: {
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width: 1920,
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height: 1080
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},
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fullscreenTarget: 'game-container',
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expandParent: false
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}
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};
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@@ -19,6 +19,12 @@ export default class HuntingScene extends Phaser.Scene {
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}
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create() {
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// Detect mobile device
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this.isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
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// Default to touch on mobile, keyboard on desktop
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this.useKeyboard = !this.isMobile;
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// Ocean background
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this.add.rectangle(400, 300, 800, 600, 0x1e5a8e);
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this.createOceanWaves();
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@@ -38,7 +44,8 @@ export default class HuntingScene extends Phaser.Scene {
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this.setupOceanMovement();
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// Message display
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this.showMessage('Hunt whales! Click or press SPACE to shoot harpoon.');
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const shootMessage = this.isMobile ? 'Hunt whales! Tap to shoot harpoon.' : 'Hunt whales! Click or press SPACE to shoot harpoon.';
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this.showMessage(shootMessage);
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}
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update() {
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@@ -89,19 +96,23 @@ export default class HuntingScene extends Phaser.Scene {
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this.shootHarpoon();
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});
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// Tab to toggle control mode
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this.tabKey.on('down', () => {
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this.useKeyboard = !this.useKeyboard;
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this.controlModeText.setText(`Controls: ${this.useKeyboard ? 'KEYBOARD' : 'MOUSE'} (TAB to switch)`);
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if (this.useKeyboard) {
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this.input.setDefaultCursor('default');
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} else {
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this.input.setDefaultCursor('none');
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}
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});
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// Tab to toggle control mode (desktop only)
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if (!this.isMobile) {
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this.tabKey.on('down', () => {
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this.useKeyboard = !this.useKeyboard;
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this.controlModeText.setText(`Controls: ${this.useKeyboard ? 'KEYBOARD' : 'MOUSE'} (TAB to switch)`);
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if (this.useKeyboard) {
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this.input.setDefaultCursor('default');
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} else {
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this.input.setDefaultCursor('none');
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}
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});
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}
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// Start with mouse control (hide cursor)
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this.input.setDefaultCursor('none');
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// Start with mouse control (hide cursor on desktop only)
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if (!this.isMobile) {
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this.input.setDefaultCursor(this.useKeyboard ? 'default' : 'none');
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}
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}
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updateCrosshairMouse() {
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@@ -190,12 +201,14 @@ export default class HuntingScene extends Phaser.Scene {
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});
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this.statsText.setScrollFactor(0);
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// Control mode indicator (fixed to screen)
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this.controlModeText = this.add.text(400, 15, 'Controls: MOUSE (TAB to switch)', {
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fontSize: '16px',
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fill: '#ffff00'
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}).setOrigin(0.5, 0);
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this.controlModeText.setScrollFactor(0);
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// Control mode indicator (fixed to screen, desktop only)
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if (!this.isMobile) {
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this.controlModeText = this.add.text(400, 15, 'Controls: MOUSE (TAB to switch)', {
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fontSize: '16px',
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fill: '#ffff00'
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}).setOrigin(0.5, 0);
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this.controlModeText.setScrollFactor(0);
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}
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// Return button (fixed to screen)
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const returnBtn = this.add.rectangle(750, 30, 80, 35, 0x8B0000);
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@@ -48,7 +48,7 @@ export default class IntroScene extends Phaser.Scene {
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fontStyle: 'bold'
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}).setOrigin(0.5);
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// Button hover effects
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// Button hover effects (desktop)
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buttonBg.on('pointerover', () => {
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buttonBg.setFillStyle(0x4a90c4);
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});
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@@ -57,8 +57,17 @@ export default class IntroScene extends Phaser.Scene {
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buttonBg.setFillStyle(0x2d5f8e);
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});
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// Button click handler
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// Touch feedback (works on both touch and mouse)
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buttonBg.on('pointerdown', () => {
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buttonBg.setFillStyle(0x4a90c4);
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buttonBg.setScale(0.95);
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buttonText.setScale(0.95);
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});
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buttonBg.on('pointerup', () => {
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buttonBg.setFillStyle(0x2d5f8e);
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buttonBg.setScale(1.0);
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buttonText.setScale(1.0);
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this.startGame();
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});
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@@ -56,12 +56,20 @@ export default class MapScene extends Phaser.Scene {
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closeButton.setInteractive({ useHandCursor: true });
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closeButton.setStrokeStyle(2, 0xffffff);
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this.add.text(750, 50, 'CLOSE', {
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const closeText = this.add.text(750, 50, 'CLOSE', {
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fontSize: '16px',
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fill: '#fff'
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}).setOrigin(0.5);
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// Touch feedback (works on both touch and mouse)
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closeButton.on('pointerdown', () => {
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closeButton.setScale(0.95);
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closeText.setScale(0.95);
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});
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closeButton.on('pointerup', () => {
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closeButton.setScale(1.0);
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closeText.setScale(1.0);
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this.returnToShip();
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});
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}
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@@ -100,7 +108,7 @@ export default class MapScene extends Phaser.Scene {
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align: 'center'
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}).setOrigin(0.5);
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// Hover effect
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// Hover effect (desktop)
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marker.on('pointerover', () => {
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marker.setScale(1.1);
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this.showMessage(description);
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@@ -110,7 +118,17 @@ export default class MapScene extends Phaser.Scene {
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marker.setScale(1);
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});
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marker.on('pointerdown', onClick);
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// Touch feedback (works on both touch and mouse)
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marker.on('pointerdown', () => {
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marker.setScale(0.9);
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text.setScale(0.9);
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});
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marker.on('pointerup', () => {
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marker.setScale(1);
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text.setScale(1);
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onClick();
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});
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}
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createInventoryDisplay() {
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@@ -70,7 +70,7 @@ export default class TransitionScene extends Phaser.Scene {
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fontStyle: 'bold'
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}).setOrigin(0.5);
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// Hover effect
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// Hover effect (desktop)
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continueBtn.on('pointerover', () => {
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continueBtn.setFillStyle(0x4a90c4);
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});
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@@ -79,7 +79,18 @@ export default class TransitionScene extends Phaser.Scene {
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continueBtn.setFillStyle(0x2d5f8e);
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});
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// Touch feedback (works on both touch and mouse)
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continueBtn.on('pointerdown', () => {
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continueBtn.setFillStyle(0x4a90c4);
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continueBtn.setScale(0.95);
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btnText.setScale(0.95);
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});
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continueBtn.on('pointerup', () => {
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continueBtn.setFillStyle(0x2d5f8e);
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continueBtn.setScale(1.0);
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btnText.setScale(1.0);
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// Deduct fuel (if any cost)
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if (this.fuelCost > 0) {
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this.inventory.fuel -= this.fuelCost;
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