feat: add fullscreen mode toggle button
- Add src/utils/fullscreen.js with createFullscreenButton() helper - Fullscreen button appears in bottom-right corner of all scenes - Click to toggle fullscreen mode - Uses Phaser's built-in scale manager Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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import Phaser from 'phaser';
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import { fontSize } from '../utils/responsive.js';
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import { createFullscreenButton } from '../utils/fullscreen.js';
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export default class HuntingScene extends Phaser.Scene {
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constructor() {
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@@ -47,6 +48,9 @@ export default class HuntingScene extends Phaser.Scene {
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// Message display
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const shootMessage = this.isMobile ? 'Hunt whales! Tap to shoot harpoon.' : 'Hunt whales! Click or press SPACE to shoot harpoon.';
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this.showMessage(shootMessage);
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// Fullscreen button (positioned to avoid HUD)
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createFullscreenButton(this, { x: 30, y: 580 });
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}
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update() {
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@@ -1,4 +1,5 @@
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import { fontSize } from '../utils/responsive.js';
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import { createFullscreenButton } from '../utils/fullscreen.js';
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export default class IntroScene extends Phaser.Scene {
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constructor() {
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@@ -78,6 +79,9 @@ export default class IntroScene extends Phaser.Scene {
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fontSize: fontSize(16),
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fill: '#ffff99'
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}).setOrigin(0.5);
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// Fullscreen button
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createFullscreenButton(this);
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}
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drawWaves() {
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@@ -1,5 +1,6 @@
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import Phaser from 'phaser';
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import { fontSize } from '../utils/responsive.js';
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import { createFullscreenButton } from '../utils/fullscreen.js';
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export default class MapScene extends Phaser.Scene {
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constructor() {
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@@ -73,6 +74,9 @@ export default class MapScene extends Phaser.Scene {
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closeText.setScale(1.0);
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this.returnToShip();
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});
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// Fullscreen button
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createFullscreenButton(this);
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}
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drawWaves() {
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@@ -1,5 +1,6 @@
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import Phaser from 'phaser';
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import { fontSize } from '../utils/responsive.js';
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import { createFullscreenButton } from '../utils/fullscreen.js';
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export default class ShipDeckScene extends Phaser.Scene {
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constructor() {
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@@ -38,6 +39,9 @@ export default class ShipDeckScene extends Phaser.Scene {
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fontSize: fontSize(16),
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fill: '#ffff99'
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}).setOrigin(0.5);
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// Fullscreen button
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createFullscreenButton(this);
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}
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createDeck() {
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@@ -1,5 +1,6 @@
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import Phaser from 'phaser';
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import { fontSize } from '../utils/responsive.js';
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import { createFullscreenButton } from '../utils/fullscreen.js';
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export default class TransitionScene extends Phaser.Scene {
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constructor() {
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@@ -100,6 +101,9 @@ export default class TransitionScene extends Phaser.Scene {
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// Proceed to next scene
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this.scene.start(this.nextScene, { inventory: this.inventory });
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});
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// Fullscreen button
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createFullscreenButton(this);
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}
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getDestinationContent(destination) {
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75
src/utils/fullscreen.js
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75
src/utils/fullscreen.js
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@@ -0,0 +1,75 @@
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// Fullscreen toggle utility for Phaser scenes
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import { fontSize } from './responsive.js';
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/**
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* Create a fullscreen toggle button in the corner of the screen
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* @param {Phaser.Scene} scene - The Phaser scene to add the button to
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* @param {object} options - Optional configuration
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* @param {number} options.x - X position (default: 770)
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* @param {number} options.y - Y position (default: 580)
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*/
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export function createFullscreenButton(scene, options = {}) {
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const x = options.x || 770;
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const y = options.y || 580;
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// Button background
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const btn = scene.add.rectangle(x, y, 50, 30, 0x000000, 0.6);
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btn.setStrokeStyle(2, 0xffffff);
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btn.setInteractive({ useHandCursor: true });
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btn.setScrollFactor(0);
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btn.setDepth(1000);
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// Button icon/text
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const icon = scene.add.text(x, y, '⛶', {
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fontSize: fontSize(18),
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fill: '#ffffff'
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}).setOrigin(0.5);
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icon.setScrollFactor(0);
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icon.setDepth(1001);
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// Update icon based on fullscreen state
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const updateIcon = () => {
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if (scene.scale.isFullscreen) {
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icon.setText('⛶');
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} else {
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icon.setText('⛶');
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}
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};
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// Toggle fullscreen on click
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btn.on('pointerdown', () => {
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btn.setFillStyle(0x333333, 0.8);
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btn.setScale(0.95);
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icon.setScale(0.95);
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});
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btn.on('pointerup', () => {
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btn.setFillStyle(0x000000, 0.6);
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btn.setScale(1);
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icon.setScale(1);
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if (scene.scale.isFullscreen) {
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scene.scale.stopFullscreen();
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} else {
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scene.scale.startFullscreen();
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}
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updateIcon();
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});
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btn.on('pointerover', () => {
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btn.setFillStyle(0x333333, 0.8);
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});
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btn.on('pointerout', () => {
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btn.setFillStyle(0x000000, 0.6);
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});
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// Listen for fullscreen changes
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scene.scale.on('enterfullscreen', updateIcon);
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scene.scale.on('leavefullscreen', updateIcon);
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return { btn, icon };
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}
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export default { createFullscreenButton };
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