feat: add fullscreen mode toggle button

- Add src/utils/fullscreen.js with createFullscreenButton() helper
- Fullscreen button appears in bottom-right corner of all scenes
- Click to toggle fullscreen mode
- Uses Phaser's built-in scale manager

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Thomas Richter
2026-02-05 00:05:03 +01:00
parent 1154a78908
commit be41f912a2
6 changed files with 95 additions and 0 deletions

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@@ -1,5 +1,6 @@
import Phaser from 'phaser';
import { fontSize } from '../utils/responsive.js';
import { createFullscreenButton } from '../utils/fullscreen.js';
export default class HuntingScene extends Phaser.Scene {
constructor() {
@@ -47,6 +48,9 @@ export default class HuntingScene extends Phaser.Scene {
// Message display
const shootMessage = this.isMobile ? 'Hunt whales! Tap to shoot harpoon.' : 'Hunt whales! Click or press SPACE to shoot harpoon.';
this.showMessage(shootMessage);
// Fullscreen button (positioned to avoid HUD)
createFullscreenButton(this, { x: 30, y: 580 });
}
update() {

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@@ -1,4 +1,5 @@
import { fontSize } from '../utils/responsive.js';
import { createFullscreenButton } from '../utils/fullscreen.js';
export default class IntroScene extends Phaser.Scene {
constructor() {
@@ -78,6 +79,9 @@ export default class IntroScene extends Phaser.Scene {
fontSize: fontSize(16),
fill: '#ffff99'
}).setOrigin(0.5);
// Fullscreen button
createFullscreenButton(this);
}
drawWaves() {

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@@ -1,5 +1,6 @@
import Phaser from 'phaser';
import { fontSize } from '../utils/responsive.js';
import { createFullscreenButton } from '../utils/fullscreen.js';
export default class MapScene extends Phaser.Scene {
constructor() {
@@ -73,6 +74,9 @@ export default class MapScene extends Phaser.Scene {
closeText.setScale(1.0);
this.returnToShip();
});
// Fullscreen button
createFullscreenButton(this);
}
drawWaves() {

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@@ -1,5 +1,6 @@
import Phaser from 'phaser';
import { fontSize } from '../utils/responsive.js';
import { createFullscreenButton } from '../utils/fullscreen.js';
export default class ShipDeckScene extends Phaser.Scene {
constructor() {
@@ -38,6 +39,9 @@ export default class ShipDeckScene extends Phaser.Scene {
fontSize: fontSize(16),
fill: '#ffff99'
}).setOrigin(0.5);
// Fullscreen button
createFullscreenButton(this);
}
createDeck() {

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@@ -1,5 +1,6 @@
import Phaser from 'phaser';
import { fontSize } from '../utils/responsive.js';
import { createFullscreenButton } from '../utils/fullscreen.js';
export default class TransitionScene extends Phaser.Scene {
constructor() {
@@ -100,6 +101,9 @@ export default class TransitionScene extends Phaser.Scene {
// Proceed to next scene
this.scene.start(this.nextScene, { inventory: this.inventory });
});
// Fullscreen button
createFullscreenButton(this);
}
getDestinationContent(destination) {

75
src/utils/fullscreen.js Normal file
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@@ -0,0 +1,75 @@
// Fullscreen toggle utility for Phaser scenes
import { fontSize } from './responsive.js';
/**
* Create a fullscreen toggle button in the corner of the screen
* @param {Phaser.Scene} scene - The Phaser scene to add the button to
* @param {object} options - Optional configuration
* @param {number} options.x - X position (default: 770)
* @param {number} options.y - Y position (default: 580)
*/
export function createFullscreenButton(scene, options = {}) {
const x = options.x || 770;
const y = options.y || 580;
// Button background
const btn = scene.add.rectangle(x, y, 50, 30, 0x000000, 0.6);
btn.setStrokeStyle(2, 0xffffff);
btn.setInteractive({ useHandCursor: true });
btn.setScrollFactor(0);
btn.setDepth(1000);
// Button icon/text
const icon = scene.add.text(x, y, '⛶', {
fontSize: fontSize(18),
fill: '#ffffff'
}).setOrigin(0.5);
icon.setScrollFactor(0);
icon.setDepth(1001);
// Update icon based on fullscreen state
const updateIcon = () => {
if (scene.scale.isFullscreen) {
icon.setText('⛶');
} else {
icon.setText('⛶');
}
};
// Toggle fullscreen on click
btn.on('pointerdown', () => {
btn.setFillStyle(0x333333, 0.8);
btn.setScale(0.95);
icon.setScale(0.95);
});
btn.on('pointerup', () => {
btn.setFillStyle(0x000000, 0.6);
btn.setScale(1);
icon.setScale(1);
if (scene.scale.isFullscreen) {
scene.scale.stopFullscreen();
} else {
scene.scale.startFullscreen();
}
updateIcon();
});
btn.on('pointerover', () => {
btn.setFillStyle(0x333333, 0.8);
});
btn.on('pointerout', () => {
btn.setFillStyle(0x000000, 0.6);
});
// Listen for fullscreen changes
scene.scale.on('enterfullscreen', updateIcon);
scene.scale.on('leavefullscreen', updateIcon);
return { btn, icon };
}
export default { createFullscreenButton };