**Unit Tests (Vitest):** - Test game logic: inventory management, barrel calculations - Test whale hunting mechanics: fuel consumption, oil rewards, health system - Test mobile detection patterns - Test crosshair bounds and scene transitions - 21 unit tests covering core game logic - Fast execution with jsdom environment **E2E Tests (Playwright):** - Test complete game flows from intro to hunting - Test scene navigation and transitions - Test whale hunting interaction - Test mobile compatibility and touch interactions - Test desktop scaling on various viewports - Run on both desktop (Chrome) and mobile (iPhone 12) configurations **Test Scripts:** - npm test - Run unit tests - npm run test:ui - Run unit tests with UI - npm run test:coverage - Run with coverage report - npm run test:e2e - Run E2E tests - npm run test:e2e:ui - Run E2E tests with UI - npm run test:all - Run all tests **Configuration:** - Vitest configured with jsdom for fast unit testing - Playwright configured with automatic dev server startup - Test coverage reporting enabled - Separate unit and E2E test directories 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
36 lines
834 B
JSON
36 lines
834 B
JSON
{
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"name": "whalehunting-game",
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"version": "1.0.0",
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"description": "A Monkey Island-style point-and-click adventure game about 18th century whaling",
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"main": "src/main.js",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview",
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"test": "vitest",
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"test:ui": "vitest --ui",
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"test:coverage": "vitest --coverage",
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"test:e2e": "playwright test",
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"test:e2e:ui": "playwright test --ui",
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"test:all": "npm run test && npm run test:e2e"
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},
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"keywords": [
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"game",
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"phaser",
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"adventure",
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"point-and-click"
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],
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"author": "",
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"license": "MIT",
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"dependencies": {
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"phaser": "^3.80.1"
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},
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"devDependencies": {
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"@playwright/test": "^1.57.0",
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"@vitest/ui": "^4.0.16",
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"jsdom": "^27.3.0",
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"vite": "^5.0.0",
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"vitest": "^4.0.16"
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}
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}
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