- Set up Phaser 3 game framework with Vite - Created ship deck scene with interactive objects - Implemented navigation map with destination selection - Added transition screens for travel between locations - Inventory system for tracking fuel, whale oil, and penguins - Three destination types: hunting grounds, Antarctic islands, and port 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
85 lines
2.4 KiB
Markdown
85 lines
2.4 KiB
Markdown
# Whale Hunting - A Point & Click Adventure
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A Monkey Island-style adventure game based on 18th century whaling history, including the dark practice of burning penguins as emergency fuel when traditional fuel ran out.
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## Setup
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### Install Dependencies
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```bash
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npm install
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```
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### Run Development Server
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```bash
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npm run dev
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```
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The game will be available at `http://localhost:5173` (or another port shown in the terminal).
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### Build for Production
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```bash
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npm run build
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```
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The built files will be in the `dist/` directory.
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## Project Structure
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```
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whalehunting/
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├── index.html # Main HTML file
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├── package.json # Dependencies and scripts
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├── src/
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│ ├── main.js # Game initialization and configuration
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│ ├── scenes/ # Game scenes
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│ │ └── ShipDeckScene.js # Ship deck scene (starting point)
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│ └── game-objects/ # Reusable game objects (future)
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└── assets/ # Images, sounds, etc. (future)
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```
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## Current Features
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- **Ship Deck Scene**: Explore the deck of your whaling vessel
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- **Interactive Objects**: Click on barrels, the ship's wheel, and other objects
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- **Inventory System**: Track fuel, whale oil, and penguins
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- **Message System**: Get feedback when interacting with objects
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## Game Concept
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The game simulates 18th century whaling expeditions where:
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- Whalers hunt whales to produce whale oil
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- Fuel management is critical for the voyage
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- When fuel runs out, desperate measures (burning penguins) become necessary
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## Next Steps
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Future development could include:
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- Whale hunting mini-game/scene
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- Port scene for resupply and selling oil
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- Decision system for fuel management
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- Narrative elements and character dialogues
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- Penguin catching mechanics
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- Multiple voyages with progression
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- Art assets to replace placeholder graphics
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## Technology
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- **Phaser 3**: Game framework
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- **Vite**: Build tool and dev server
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- **JavaScript (ES6 modules)**: Programming language
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## Controls
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- **Mouse**: Click to interact with objects
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- Point-and-click adventure style navigation
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## Development Notes
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This is a prototype with placeholder graphics (colored rectangles). Art assets can be added later by:
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1. Adding images to `assets/sprites/` or `assets/backgrounds/`
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2. Loading them in the scene's `preload()` method
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3. Replacing rectangle shapes with sprites
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