fix: whale stays longer (15s) and no pointer cursor
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -98,6 +98,7 @@ export default class DeepSeaHuntingScene extends Phaser.Scene {
|
||||
// Whale body (large deep sea whale)
|
||||
const body = this.add.ellipse(0, 0, 180, 70, 0x1a2a3a);
|
||||
body.setStrokeStyle(2, 0x2a4a6a);
|
||||
body.disableInteractive();
|
||||
|
||||
// Whale underbelly
|
||||
const belly = this.add.ellipse(0, 10, 140, 40, 0x2a3a4a);
|
||||
@@ -139,12 +140,12 @@ export default class DeepSeaHuntingScene extends Phaser.Scene {
|
||||
ease: 'Sine.inOut'
|
||||
});
|
||||
|
||||
// Move whale from entry to exit over 5 seconds
|
||||
// Move whale from entry to exit over 15 seconds
|
||||
this.tweens.add({
|
||||
targets: whale,
|
||||
x: exit.x,
|
||||
y: exit.y,
|
||||
duration: 5000,
|
||||
duration: 15000,
|
||||
ease: 'Sine.inOut',
|
||||
onComplete: () => {
|
||||
this.onWhaleExit(whale);
|
||||
|
||||
Reference in New Issue
Block a user