- Body ellipse: 80x40 → 160x80
- Tail size and position doubled
- Fin size and position doubled
- Health bar: 60x6 → 120x12 (offset -70)
- Collision radius: 40 → 80
- Updated bodyWidth/bodyHeight data
- Whales now much more visible and easier to target
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Added proper boundary margins (60px) for whale size and bobbing
- Clamps whale position to bounds when hitting edges
- Uses Math.abs() for reliable direction reversal
- Properly flips whale sprite when bouncing
- Bounds: X: 60-740, Y: 120-550
- Whale can no longer escape off screen
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Whales now swim across screen with directional movement
- Random horizontal speed (0.5-1.0) and vertical drift
- Bounces off screen edges and flips direction
- Diving behavior: dives every 3-7 seconds for 2 seconds
- Fades to 20% opacity when diving, full when surfaced
- Cannot be hit while diving (invulnerable)
- Shows dive/surface messages
- Combines swimming with bobbing animation
- Much more dynamic and challenging hunting
- Whales are now moving targets instead of stationary
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Restore default cursor in returnToMap() before scene transition
- Prevents cursor staying hidden when returning to map
- Cursor was set to 'none' for crosshair aiming but not restored
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Penguin inventory line only shows when penguins > 0
- Penguin cage and emoji on ship deck hidden until discovered
- Antarctic Island description made mysterious (no penguin mention)
- Penguin cage visibility updates when inventory changes
- Creates surprise discovery moment when visiting Antarctic Island
- Maintains dark humor reveal during gameplay
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Updated inventory display format from "Fuel: 80" to "Fuel: 80/100"
- Shows max capacity for all resources:
- Fuel: /100
- Whale Oil: /50 (cargo hold capacity)
- Penguins: /20
- Applied to HuntingScene, ShipDeckScene, and MapScene
- Players can now see remaining capacity at a glance
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Changed whale spawn from center area to full screen
- X position: 100-700 (was 350-450)
- Y position: 150-500 (was 250-350)
- Each whale now appears in unpredictable location
- Keeps margins to avoid edge spawning
- Increases gameplay variety and challenge
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Replaced random shake with smooth sine/cosine oscillation
- Added crosshairShakeTime variable to track oscillation phase
- Uses different frequencies (3x and 2.5x) for natural circular motion
- Creates predictable, smooth shake pattern instead of jittery random
- More comfortable aiming experience while maintaining difficulty
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Increased horizontal whale movement from 15px to 30px
- Increased vertical whale movement from 10px to 20px
- Whale now bobs twice as much, increasing difficulty
- Makes targeting more challenging
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Set scrollFactor(0) on all UI elements to fix them to screen
- HUD, crosshair, harpoons, buttons, and messages now ignore camera sway
- Only whale and ocean background move with camera
- Updated collision detection to convert whale world position to screen space
- Harpoons shoot straight relative to screen, not world
- Creates stable aiming interface while ocean/whale sway dynamically
- Much better gameplay feel with separated control and world layers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Increased camera time increment from 0.01 to 0.1
- Ocean sway now completes full cycle in ~1 second (was ~10 seconds)
- Much more dynamic and challenging hunting conditions
- Simulates fast-moving rough seas
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Increased horizontal camera sway from 8px to 25px
- Increased vertical camera sway from 5px to 18px
- Creates much more challenging hunting conditions
- Simulates rougher seas
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Whale now spawns in center area (350-450 x, 250-350 y) instead of from sides
- Replaced linear whale movement with gentle bobbing oscillation
- Whale bobs 15 pixels horizontally and 10 pixels vertically
- Added camera sway to simulate ship rocking on ocean
- Camera moves 8 pixels horizontal and 5 pixels vertical in smooth sine waves
- Combined effects create realistic ship-based hunting experience
- Significantly increases difficulty - must compensate for crosshair shake, whale bobbing, and camera sway
- Natural ocean feel with continuous wave-like movement
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Changed to single whale spawning (one at a time)
- Added crosshair shake effect for increased difficulty (2px random shake)
- Implemented whale health system (3 hits to kill)
- Added dynamic health bar above whales (green -> yellow -> red)
- Visual feedback on hits: red flash, whale shake animation
- Health bar updates in real-time as whale takes damage
- New whales spawn 1.5 seconds after previous whale dies or leaves
- Separated hitWhale() and killWhale() functions for damage vs death
- Shows health status messages on each hit
- Much more challenging and engaging hunting gameplay
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Travel is now free (no fuel cost for sailing between locations)
- Fuel is only consumed for cooking whale oil (2 fuel per whale)
- Updated TransitionScene to show "The wind carries your sails..." when no fuel cost
- Removed fuel checks from MapScene travel methods
- Added fuel validation in HuntingScene - can't process whales without fuel
- This sets up the penguin burning mechanic for when cooking fuel runs low
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Created HuntingScene with mouse and keyboard controls
- Crosshair can be controlled by mouse or WASD/Arrow keys
- TAB key toggles between control modes
- Whales spawn and swim across screen from both directions
- Harpoon shooting mechanic (click or SPACE)
- Collision detection and whale hit animations
- Whale oil rewards (+1 per successful hunt)
- HUD displays fuel, oil, and whales hunted
- Return to map button
- Updated MapScene to transition to HuntingScene
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Set up Phaser 3 game framework with Vite
- Created ship deck scene with interactive objects
- Implemented navigation map with destination selection
- Added transition screens for travel between locations
- Inventory system for tracking fuel, whale oil, and penguins
- Three destination types: hunting grounds, Antarctic islands, and port
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>